This long, muscular snake rears up and shows its hood and fangs when threatened.
Asp CR 2
XP 600
N Medium animal
Init +6; Senses low-light vision, scent; Perception +10
AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
hp 19 (3d8+6)
Fort +5, Ref +5, Will +3
Speed 20 ft., climb 20 ft., swim 20 ft.
Melee bite +4 (1d4 plus poison)
Special Attacks poison
Str 10, Dex 15, Con 14, Int 1, Wis 15, Cha 2
Base Atk +2; CMB +2; CMD 14 (can’t be tripped)
Feats Improved Initiative, Skill Focus (Stealth), Weapon FinesseB
Skills Acrobatics +10, Climb +10, Perception +10, Stealth +14, Swim +10; Racial Modifiers +8 Acrobatics, +4 Perception, +4 Stealth; modifies Climb and Swim with Dexterity
Biteâinjury; save Fort DC 15; frequency 1/round for 6 rounds; effect 1d2 Con; cure 2 consecutive saves. The save DC includes a +2 racial bonus.
Environment warm deserts
Organization solitary, pair, or nest (3â8)
Treasure none
An asp is a type of cobra. It ranges from 4 to 6 feet in length and has brownish scales with dark mottling.
Pathfinder Campaign Setting: Osirion, Legacy of Pharaohs © 2014, Paizo Publishing, LLC; Authors: Alex Greenshields, Amanda Hamon, Jonathan H. Keith, Ron Lundeen, and David N. Ross.